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NibiruNega

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NibiruNega

Age/Gender: n/a, Male

Newgrounds Stats

Sign-Up Date:
3/22/08

Level: 4
Aura: Evil

Rank: Civilian
Blams: 0
Saves: 1
Rank #: 191,495

Whistle Status: Normal

Exp. Points: 110 / 180
Exp. Rank #: 184,147
Voting Pow.: 3.60 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 14
Music Reviews: 0
Trophies: 0
Stickers: 0

Latest Flash Reviews

14 Reviews | 2 w/ Responses

Score: 10
Music Catch

"A addictive and absoulutely grand game."

submission: Music Catch
date: May 29, 2008

As a reviewer, I would like to start out my long overview of the game with a great big AWESOME. From the unique taste in the game to the music, I feel you really have put time in this, as well as slight twists and turns in the game to throw you off guard when you feel like the worst is over.

My first reaction to the game was the song. It was unbelieveably beautiful, perfectly timed with the launching of each and every colorful shape. Sometimes as I write this review I think back upon the music and is rendered speechless. In my belief, that was the best choice of song for this game, which really lets the Grand Piano shine in this piece by Issac Shepard.

Next I would like to point out the quality of the game. Its not as choppy as some games, and remains true to the song in pattern, and timing. I especially love the three-dimensional effect the shapes make by falling into the darkness. This is expressed by the shrinking size and the chainging colors to dark- which really told me how much you paid attention to this simple- yet compelling game.

Now I would like to point out the shapes themselves. They were cleverly chosen, and I like the idea that during the post-climax and the rising action of the song that the shapes slowly got bigger and the power-ups became more common (AS well as the downgrading red shapes). I like the colors you chose for each shape, which clearly distinguishes what power they give the player- unlike some games where power up colors are too similar of a color to be even told apart.

I suppose my conclusion to this review is that it was a timely classical piece of work that can really hold my heart. Once again, I cannot express how good of a choice the song is and how good the song was to listen to while playing. I truly hope you continue making these kinds of games.

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Score: 9
Tactical Assassin 2

"A shot through pure Triumph."

date: May 28, 2008

Frankly speaking, the game was more than just an regular sniper game. Unlike Sift heads, which sometimes requires you to press the WASD keys in between missions, it has its own unique taste- like two different kinds of steak (Though they may both be steak, they have different tastes). Reviewing Tactical Assasin 2, I find a delightful urge to finish the game, no matter how confusing some missions may be.

The animation was smooth, as well as sound synchronization and shot registeration. I especially enjoyed a paticular levels where you must shoot an inanimate object to get your target into view. I enjoyed the variety of weapons to choose from, as well as the add-ons like the gun belt and especially the little drugs that help your scope from moving so rigoriously.

I want to paticularly note the interactivity of the game- instead of just going from mission to mission like most sniper games, I see that you can see briefings, (Which look like something from The Matrix) And that you must regularly buy ammo, which is very smart. I enjoy the level with Bomb-Boy, which requires you to really look at your surroundings to see what to shoot to distract the guards.

All in all, this game really has been worked on, as well as gun research and accurate bullet calibur readings. Though it may not be as good as Sift Heads, it is as close to it as possible.

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Score: 9
The Last Stand 2

"Gameplay almost as chilling as the zombies~"

submission: The Last Stand 2
date: May 28, 2008

I would like to start out, that I was skeptical of its potential as a good game at first. I was very wrong. To touch up on a few subjects that made it FACKEN ORSUME:

I love the reality of the game- its like something you would do in real life. For example, you can place traps for the Zombies, something most people are too unoriginal to think of. Also the way that the barricade changes from town to town depending on your location- it was very thoughtful, not always the same bunch of boxes when there clearly aren't any around. I also like the way the windows brighten when morning arrives, I didn't notice it until later in the game when I was nearing Union City. One more thing I would like to point out are the survivors. I like the fact that they help you fight, which is helpful as well as oddly satisfying. You seem to have given the realism quite a bit of touching up, and I as a gamer appreaciate that fact.

Another thing I would like to point out as exceptionally great is the weapon distribution. I like the fact that you don't find a minigun in a random barn like most people do in thier zombie games, which again accounts to realism. Also, things like the bow and chainsaw are weapons you would normally find which is what I appreciate. Not many zombie games you get to rip a chainsaw to life and claw through a nearby zombie.

I also appreciate the varieties of zombies, from the ones that slowly drag thier feet along, to those who sprint thier way to you, and to those with body armour that were bitten ( and you need to shoot them in the leg or head to kill em) which gives the gameplay more action- you never know what else to expect. Unlike most zombie games where its usually only one type of zombie, the slow dragging ones.. this is genius.

Now finally, I would like to brush away on some of the less exceptional parts. Yes, there are a few things that seem to hold the game back, though are barely preceptible. One is the aim. Some weapons you only have a limited aim radius, which really put me off when the situation got desperate. I found at one point you could not aim your Hunting Rifle any more from a 30 degree angle, which really put away some of the realism. I also dislike the fact that bullets- though they go faster then the speed of light, takes more then half the clip to bring down some zombies. Now I know your trying to inch towards realism, but I thing some guns shouldn't be that absurdly low in power or they would be rendered obselete.

All in all, it was a very addictive and fun game to play. I certainly enjoyed every minute of it, and enjoyed writing this review almost as much as playing the game itself. If you have finished reading this review, congratulations! You just read through something that resembled a Graduate Thesis.

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